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Who-Inquire, Dialogue, Presence and Shadow , 2008
Putting the 4 pieces of works together, we have one question. When digital technology takes hold of one and becomes part of the body, and when the unit relays or exchanges the established system of existence through messages as proof of one’s existence, who are you then?.  |
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Take Me for a Walk , 2008
A baby in the baby carriage will make a sound "take me for a walk". When participants stroll with the baby carriage. The wireless spy camera will shot the scene and transmit to a framed monitor. The images will become the element of master pieces. |
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Information ME , 2007
Information ME create digital portraits of being nowadays. In the process of representation, participant’s face will be replaced and reconstructed by information of SMS and on-line news in real time. |
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Flowerman, 2007
Flowerman is an automaton which can respond to environment and interact with participants. It will search for flowers and mimics appearances of flowers. Participants can summon and play with the automaton by holding a flower basket. Flowerman shows the empathy conceiving of understanding feelings, desire, thoughts and activity of others. |
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Flow,
2006
When the internet becomes our resource of information,
we try to fetch the news as many as possible from the
net. The work ‘Flow’ is an interactive art
work creating a context of flowing information which
is unable to be hold and instead of intermix.
ACM Multimedia
2006 Conference, Interactive Art Program,short paper, 2006.10.23-10.25 |
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Immersing
ME, 2005
Artists try to represent existence and indicate the meaning
of presence by a variety of practices. However, when a
figure is created by bits and composes hypereal information,
the existence information has become fragments of fake
existence. Presence has become a form of absence. Absence
has become a form of presence. The work ‘Immersing
ME’ is an interactive art work inviting participants
to perceive the process of dissolving from presence to
absence.
Juried exhibition, ACM Multimedia 2005 Conference, Interactive
Art Program |
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Fuse,
2003
Human own memories and existing intentions granted by
digital apparatus. We fantasize the existence experience.
The participant can use the mobile to take the photos
and send to the server. The photos will be decoded and
regenerated into color dots fusing with the preceding
color dots. The work "FUSE" presents a collective
memory by images whish conveyed by mobile phone.
Juried
online exhibition:Mobicapping</strong>; Mobile Image Capture
in The New Century, an Int'l online exhibition curated
by Scott F. Hall and E. Brady Robinson.http://www.mobicapping.com |
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All
Ways-O's Chatroom, 2003
In the “All ways-O’ Chatroom ”,
there are 9 chat rooms. O, the host of the chat room,
is always on line to chat with the participants. However,
O is not a real person; it is a computer program without
artificial intelligence. The program will select the vocabulary
randomly form the database to answer the question. The
vocabulary database was created by the entire participants.
More participants, the more the vocabulary created, the
personality of O become unpredictable. “All Ways”
means the multiplicity and changeable of O’s personality.
Juried online exhibition, Net Art Competition, Digital Vision
2005, University of British Columbia,Canada
http://www.ontherundesign.com/index.html |
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Let's
Make ART, 2003
"Let's Make Art" is an attempt to
create art in real time by inviting interaction with different
artists through the internet and in this way to reconsider
the meaning of art in the technological age.
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Click,
2002
"Click" is the most frequent
and simplest behavior of a computer operator. Since
the day the mouse was invented and the release of Windows
operating system, "click" almost represented
the execution power of an operator in a computer environment
allowing he/she to manipulate symbols on a monitor with
his/her free will. As Internet gained its global popularity,
"click" once again leaded the world population
browsing limitless literary works and other information
through many hyperlinks provided by the Internet media,
and thus accepting ideas of new generation. Today, "click"
had become an agent between the computer and the operator,
guiding users entering this virtual world that with
unlimited resources of knowledge..?
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