who Who-Inquire, Dialogue, Presence and Shadow , 2008
Putting the 4 pieces of works together, we have one question. When digital technology takes hold of one and becomes part of the body, and when the unit relays or exchanges the established system of existence through messages as proof of one’s existence, who are you then?. link
   
Take me for a walk Take Me for a Walk , 2008
A baby in the baby carriage will make a sound "take me for a walk". When participants stroll with the baby carriage. The wireless spy camera will shot the scene and transmit to a framed monitor. The images will become the element of master pieces.
   
information ME Information ME , 2007
Information ME create digital portraits of being nowadays. In the process of representation, participant’s face will be replaced and reconstructed by information of SMS and on-line news in real time.
   
Flowerman Flowerman, 2007
Flowerman is an automaton which can respond to environment and interact with participants. It will search for flowers and mimics appearances of flowers. Participants can summon and play with the automaton by holding a flower basket. Flowerman shows the empathy conceiving of understanding feelings, desire, thoughts and activity of others.link
   

Flow, 2006
When the internet becomes our resource of information, we try to fetch the news as many as possible from the net. The work ‘Flow’ is an interactive art work creating a context of flowing information which is unable to be hold and instead of intermix.

ACM Multimedia 2006 Conference, Interactive Art Program,short paper, 2006.10.23-10.25

   




Immersing ME, 2005 
Artists try to represent existence and indicate the meaning of presence by a variety of practices. However, when a figure is created by bits and composes hypereal information, the existence information has become fragments of fake existence. Presence has become a form of absence. Absence has become a form of presence. The work ‘Immersing ME’ is an interactive art work inviting participants to perceive the process of dissolving from presence to absence.

Juried exhibition, ACM Multimedia 2005 Conference, Interactive Art Program
   

Fuse, 2003
Human own memories and existing intentions granted by digital apparatus. We fantasize the existence experience. The participant can use the mobile to take the photos and send to the server. The photos will be decoded and regenerated into color dots fusing with the preceding color dots. The work "FUSE" presents a collective memory by images whish conveyed by mobile phone.
Juried online exhibition:Mobicapping</strong>; Mobile Image Capture in The New Century, an Int'l online exhibition curated by Scott F. Hall and E. Brady Robinson.http://www.mobicapping.com
 
All Ways-O's Chatroom, 2003
In the “All ways-O’ Chatroom ”, there are 9 chat rooms. O, the host of the chat room, is always on line to chat with the participants. However, O is not a real person; it is a computer program without artificial intelligence. The program will select the vocabulary randomly form the database to answer the question. The vocabulary database was created by the entire participants. More participants, the more the vocabulary created, the personality of O become unpredictable. “All Ways” means the multiplicity and changeable of O’s personality.

Juried
online exhibition, Net Art Competition, Digital Vision 2005, University of British Columbia,Canada
http://www.ontherundesign.com/index.html
 
Let's Make ART, 2003
"Let's Make Art" is an attempt to create art in real time by inviting interaction with different artists through the internet and in this way to reconsider the meaning of art in the technological age.
 
Click, 2002
"Click" is the most frequent and simplest behavior of a computer operator. Since the day the mouse was invented and the release of Windows operating system, "click" almost represented the execution power of an operator in a computer environment allowing he/she to manipulate symbols on a monitor with his/her free will. As Internet gained its global popularity, "click" once again leaded the world population browsing limitless literary works and other information through many hyperlinks provided by the Internet media, and thus accepting ideas of new generation. Today, "click" had become an agent between the computer and the operator, guiding users entering this virtual world that with unlimited resources of knowledge..?
 

 

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